Central Bank of Armenia: exchange rates and prices of precious metals – 28-08-19

Central Bank of Armenia: exchange rates and prices of precious metals – 28-08-19

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17:27,

YEREVAN, 28 AUGUST, ARMENPRESS. The Central Bank of Armenia informs “Armenpress” that today, 28 august, USD exchange rate down by 0.07 drams to 475.86 drams. EUR exchange rate down by 0.80 drams to 527.63 drams. Russian Ruble exchange rate down by 0.04 drams to 7.13 drams. GBP exchange rate down by 3.47 drams to 580.26 drams.

The Central Bank has set the following prices for precious metals.

Gold price вup by 442.59 drams to 23452.99 drams. Silver price вup by 10.29 drams to 271.18 drams. Platinum price вup by 151.08 drams to 13172.66 drams.

Constitutional Court delays examination of Robert Kocharyan’s application

Constitutional Court delays examination of Robert Kocharyan's application

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17:59,

YEREVAN, AUGUST 28, ARMENPRESS. The Constitutional Court of Armenia has made a decision to delay the examination of the application of 2nd President of Armenia Robert Kocharyan until September 3, 11:00, ARMENPRESS was informed from the website of the Constitutional Court of Armenia.

The decision is based on the necessity to carry out extra examinations.

Robert Kocharyan's applications is about checking the constitutionality of applying preventive measure against him.

Edited and translated by Tigran Sirekanyan




Free trade zone to be established near Gyumri airport

Free trade zone to be established near Gyumri airport

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20:29,

YEREVAN, AUGUST 28, ARMENPRESS. The Cabinet will discuss the draft decision on establishing a free trade zone in Gyumri, recognizing “Eurasian Logistics Park Free Economic Zone” LTD as the organizer of the free trade zone, ARMENPRESS reports the draft decision is included on the agenda of August 29 Cabinet meeting.

Edited and translated by Tigran Sirekanyan




‘We are moving forward with quite a good pace’: Pashinyan introduces economic indicators

‘We are moving forward with quite a good pace’: Pashinyan introduces economic indicators

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10:14,

YEREVAN, AUGUST 29, ARMENPRESS. Prime Minister of Armenia Nikol Pashinyan introduced the economic indicators of July, stating that the government is moving forward with quite a good pace.

“The economic figures of July are quite impressive. We have 8.1% economic activity index. This is a perfect figure.

In addition, there is

16.1% growth in industrial production volume

4.1% – construction

9.1%- trade turnover

14.9%- services

8%- average nominal salary

19.5%- export

These are really very good figures. Of course, this doesn’t mean that we have solved all issues. This means that we are moving forward. With quite a good pace”, the PM said on Facebook.

Edited and translated by Aneta Harutyunyan




A1+: It’s not nice to admire yourself in the mirror – Tigran Mansuryan (video)

Yerevan Mayor Hayk Marutyan says honestly that he likes Tigran Mansuryan's film music more than his other works.

“I get excited every time when listening to that musi. The same thing happened also in the yard of the National Assembly, I hardly managed not to cry,” he says.

Although the world recognizes the maestro through his other music, the Minister of Education, Science, Culture and Sport Arayik Harutyunyan also prefers to listen to Tigran Mansuryan's film music.

“When we listen to that music, we go back to our childhood, and it's always fun to go back to childhood, because childhood is more carefree, one is happier there,” the minister emphasized.

The maestro himself does not make much difference between his works, as he notes, all are his "children," whom the public "loves."

In addition, the maestro notes that his works are related to Armenia and the Armenian reality.

"Consequently, they were loved because they were 'born' in this land," notes the composer.

Tigran Mansuryan confesses that he has no habit of listening to the music he composes, as he does not want to go back to the past.

"There is one thing: when you 'hear' your past, you don't want to meet with it again because you notice the flaws. It's not nice to admire yourself in the mirror, it's a sad thing," he says.


A1+: Sweden showed a sincere interest to our country – Ararat Mirzoyan

August 28,, 2019

The official visit of Speaker of Parliament of Sweden (Riksdag) Andreas Norlén to Armenia is over, Speaker of Parliament of Armenia Ararat Mirzoyan said on Facebook.

“I was delighted to welcome my counterpart in Armenia, the three vice-speakers of parliament accompanying him, as well as the heads of all factions and to introduce them on our culture and history.

After the recent democratic revolution in our country Sweden showed a sincere interest to our country and expressed readiness to assist our reforms.

As a vivid evidence of this readiness last year Sweden participated in an international program aimed at assisting our electoral system and is currently engaged in another program aimed at supporting the expansion of capacities of the Armenian Parliament.

In addition, two months ago during the last day of my visit to Sweden, on June 13, the Swedish government made an amendment in its respective document “Swedish Reform Cooperation in Eastern Europe, Western Balkans and Turkey 2014-2020”, by opening an opportunity for expanding the financial aid provided to Armenia. The works on developing several joint projects are also in process.

Sweden is considered a country of mature democracy and is an inspiring example for us”, Mirzoyan said.


Asbarez: 15-Year-Old Daron Invents HIRE, a Challenging New Board Game

Daron Kaloustian

BY ALEEN ARSLANIAN

LITTLE ARMENIA—Daron Kaloustian, a sophomore at Providence High School, has produced his first original board game. Fascinated by the stock market from a young age, Daron began conceptualizing HIRE! when he was only 12-years-old.

Growing up, Daron often played board games at home with his family. His hobbies include playing, as well as creating, games, gardening, and reading and writing about financial responsibility. Daron had devised other games prior to creating HIRE!, but none were developed past their mechanics. This is his first board game in production.

Earlier this month, Daron took HIRE! to GenCon at the Indiana Convention Center in Indianapolis, Indiana, from August 1 to 4. There, he had the opportunity to not only network in this new field, but to have his board game playtested by complete strangers in the first exposure playtest hall.

HIRE!, a game where individuals compete to rule the stock market, includes aspects such as portals, disaster zones, and cryptocurrency, which you can double-up or nothing with to make a comeback in the game. After multiple playtests with his family, and the help of artist David Marzbetuny, HIRE! is now available for pre-purchase on Kickstarter. For more information, follow HIRE! on Instagram or visit the website.

Recently, Daron sat down with us for an interview at Asbarez. With him, he brought the original prototype for HIRE!. This consisted of a board, hand-drawn by pencil, on a thin white sheet of paper. He also brought the latest version of the board game, which includes both cryptocurrency and genderless characters with both male and female character names to choose from.

HIRE! Rule the Stock Market

Aleen Arslanian: How and when did you first come up with the idea for HIRE!?

Daron Kaloustian: This game is something that came out of my passion, my hobbies. I’ve always been into numbers; I always liked math in school. But, what stuck out to me the most is that I’ve always been interested in the financial world, and I never really actually thought of doing something with it until I was 12 years-old. I thought, “Let’s start doing creative things.”

This is actually not my first board game. I mean, it’s the first one we’re going to publish officially, but I’ve done a couple of board games in the past that aren’t as good, but are still creative. I’ve always liked games, too. I told myself, “Okay, I’ve got a passion; I should do something with it.” Just because this isn’t the normal thing people my age do, doesn’t mean I shouldn’t go for it. I started drawing on a piece of paper, and I didn’t fill it out all at once, of course. I filled it out as I went.

My family has been playing board games for a long time, but when they saw, and played, this one, despite it looking very primitive and only drawn on a piece of paper with pencil, they said, “This concept is actually really cool and you can develop it.” I thought that was crazy—I don’t think my family has ever believed in me this much before. I know it’s a joke; your family is always supposed to support anything you do, but I really felt it this time. I knew I had to continue developing the game.

HIRE! Rule the Stock Market

A.A.: I heard that you started investing in the stock market when you were 12-years-old. What piqued your interest at such a young age?

D.K.: Well, I guess you can say, as far as the financial part of it, I was always interested in money, because who isn’t, right? I liked the idea of money, but I couldn’t imagine ways to actually have fun with it. I was looking at articles online, and that’s how I discovered the stock market. Of course, my parents were skeptical, too. The idea of the stock market was cool, but I didn’t know anything about it. I liked to pretend, back in the day, that I knew everything about it, that I’d get an investment and it’d be great. But I didn’t know the first thing about it, until I asked my parents. They said that I could start saving up small amounts of birthday money here and there to try investing. It’s not really something that gets you a lot, but the real value in that—me investing as a 12-year-old with small amounts of money—is just the education. I didn’t even realize that back then, it was just fun for me. I really do believe that’s how I got my interest in the stock market. I was already interested in playing with numbers.

A.A.: At what point did you decide to use the idea of the stock market for a board game?

D.K.: I’ve always liked games, any kind of games. I like board games, and I do like video games sometimes, but I really liked thinking about these ideas and mechanics. Mechanics is the key word, because that’s what makes games what they are. When you travel around the board a certain way and this is the number of things you can do—those are all the mechanics. I realized everything in life has mechanics. The stock market has mechanics; it works in a certain way. I thought it was time to reap all the benefits—by taking all the fun stuff about the financial world and about board games and meshing them into one thing, which is something I tried doing here. And, after updating it, it turned into something that was actually pretty good looking and pretty cool. I try to look at the fun side of things in life and that’s why, even though it’s a board game about the stock market, it’s not actually exactly like the stock market, and it’s still really fun. It’s a strategy game but it’s also a party game at the same time.

HIRE! was playtested by complete strangers at GenCon’s first exposure playtest hall

A.A.: What was the inspiration for the name of the board game?

D.K.: I thought about the stock market, but also realized that it can’t just be a board game about stocks randomly going up and down. That was something I thought of a little later. For a while, I thought there had to be at least one extra thing, one thing that really stands out, because there have been stock market games before. Some of them were pretty successful, some of them not so much. Those all seemed too realistic to the stock market, because it has to be a game. I thought I’d try something new. I created little spaces on the board, next to the companies, because the way it works is, if you land in a certain spot, you draw an imaginary line and you combine sales, so that’s why I put the buildings in. I thought I could add more. I added what’s supposed to be streets in between, but then realized I wanted to include floor traders, so you can actually hire them—they’re the bulls and bears, because that’s stock market terminology.

Also, there are three different leveled bears and three different bulls. Bulls take the stock up and bears take it down, but you can actually influence the stock company of your choice if you have one of these on the board. And you can only have one on the board at the same time, so if someone else lands on a HIRE! space, your floor trader actually goes away. So, you have to keep it in strategy and you have to keep it in mind, but this is the only way to influence stocks of your choice. And of course, it didn’t come to me exactly like this, right away.

HIRE! hats are available on Kickstarter

In the first version of it, you could actually pick how much power this guy has and how much shield he has, but then that was too complicated. I actually didn’t know the game was going to be named HIRE! I tried to think about what the most important part of the game was. Well, it’s a stock market board game, but unlike no other stock market board game before, you can “hire” bulls and bears. The original name was supposed to be “Bulls and Bears,” but that name was already taken. The good part about the name HIRE! is that it’s catchy, fun, and simple.

A.A.: What age-group does the game target, and how many players can play at once?

D.K.: You can play it when you’re younger, but it’s probably better to play it when you’re 10 or older, so you can at least understand a few basic ideas. It’s not that complicated. 2 – 7 players can play at a time, if you play a standard game (90 minutes). That could be customizable, too. What you can do, too, is, you can actually choose how many round turns to play, so it could be 10, it could be 20, and it could be 25. If you want to play with a lot of people and just have it be a fun party game, that’s a little bit more random, you can play with less turns, or more turns. You roll the dice to see who goes first, and you all start on this “Opening Bell” space. And every time you pass it, you can collect another set of your dividends. Your stocks give dividends at the start of each of your turns. But if you pass this—and portals might help you pass it, too—you can get extra dividends, which is cool. Of course, each time you go around the board once, it represents a year of investing. But it’s all about thinking of small little ways to better like that.

Daron (left) with individuals who playtested HIRE!

A.A.: You came up with the concept for HIRE! three years ago, can you tell us about the process?

D.K.: At first, when we were playing with this board, we had no actual pieces—we’d just take pieces from other games. Because there are so many different things to keep track of, there isn’t actually money in this game. We had a bunch of calculators that we were typing numbers into as things went up and down, but it was taking way too long. That was the one thing we knew had to be fixed. It was a cool concept, but we had to make it shorter. So, what my dad does is, he makes a spreadsheet that has our player names, our money, and the stocks. That was a little faster, but it was still way too slow, but we had that one for a while.Then, my brother, he actually knows a thing or two about coding, was able to make a basic kind of calculating software that was a lot faster. You did have to input stuff, but it was way faster than the spreadsheet and the calculators. It was good, but not professional.

Here’s where it gets interesting. We thought, “Maybe we can find someone or somehow develop an app for this game.” It was crazy to us at first, but after a while, we found a couple of friends. They said, “Okay, just tell me a few basic things of how you might want it to look.” We described it, and now we actually have a demo version of the app running. It keeps track of everything for you and everything’s done in a click of a button; it’s really easy. So after playing with that, we really believed it’s the best it could be now. And that was the biggest part. Now all you need is some spaces, you need these portals which you place here in these black semicircles (which is a part of the game), you need the characters, and you need all that. But you don’t need paper bills that are all over the place. It’s not going to take that long. It’s going to be pretty quick and easy, actually.

A.A.: Are there any differences between the original board and what it is now?

D.K.: Sort of. At first, you can see there’s no art here. I didn’t have portals. Then I thought, since this looks futuristic too, we can have futuristic elements, like portals. Basically, after this was all filled in—I did have most of the basic mechanics. I had high rank floor traders, I had portals, I had running around and buying stocks based on your location, and I even had these disaster spaces, too. It’s kind of like a big effect on the stock market (disaster zones like there are now, different types of big influences). The mechanics were all there. It just took a while for me to express it in a way that was more professional and cleaner looking. I never thought I could get this far. I thank everyone that helped me. Shout out to all of them, my family and my friends that helped me, because there’s no way I could have done this myself. It would look like this and it would be fun, but it would be way too slow, and it’d be way too slow.

Also, one thing you’d notice is there’s a few mystery spaces here. I took those out eventually. On this board, there’s actually crypto-coin, which is this game’s version of cryptocurrency, which is cool, too. That’s a very unstable element of the game, but it makes it fun. There was no cryptocurrency at all or crypto-coin on this version. So, it took me a while to also add that extra element. But I thought, every extra element I could add, that didn’t make it feel too burdened, would be really cool and I should go for it; I should try to see how it looks. And that really is just a couple of the things that I hadn’t thought of at first.

HIRE! was playtested at GenCon 2019

A.A.: How do the portals work? Do you keep the crypto-coins on the board? Or do you give a certain amount to each player?

D.K.: You give all the same colored ones to their respective players. And there’s more of course in other boxes. Each player gets 15. But what they do is, throughout the course of the game, if you pay a little extra, you can buy a portal on the space you were on. And what that does is, if you have two or more of the portals (three or more though would be best), once you go around the board at least once and you land on another portal space or one of your portal spaces that you’ve landed on before, you can teleport to another one of your portal spaces instead of rolling the next turn, which could be useful especially in a game that takes a little longer. Maybe you don’t want to do it in a 10-turn game, but that’s the fun part. Every game is different. There are so many strategic things that go on. It’s pretty random, too, and it keeps you interested.

A.A.: What was the most challenging part of the process?

D.K.: There were a few obstacles along the way. Most of them were small, thankfully. As far as the biggest challenge, I would say it’s sometimes having a space or something on this version or the original version that I really liked but I knew it wasn’t going to work, and I just had to discard that concept or even just discard a couple spaces that I really liked, because they were cool and random. I like random. But, some of the times, it just doesn’t work. For example, these mystery spaces, I wanted random things to happen, and I’d like to have “roll again” spaces. And on this board, it was change floor traders’ health to 1; at first, they actually had health, too. I liked that concept.

One of the biggest challenges is just accepting that sometimes you have to discard a few things. But, it’s all worthwhile in the end, because you know it’s better now. That could be hard for a lot of people when they’re doing anything creative. Sometimes, even people who write books, if they write a chapter and they realize it just doesn’t fit, discarding the whole chapter’s hard. But you can still store it and tell the story. Eventually, it just adds to the whole story. So, even though it’s hard sometimes, actively thinking of ways to replace certain things you’ve created, it all ends up turning out well if you mean well, I would think.

HIRE! being playtested at GenCon 2019

A.A.: You just got back from AYF camp and you’re preparing for your sophomore year of high school, how are you juggling everything?

D.K.: I just find time, and I want to keep everything in moderation. I don’t necessarily want to stick with extracurricular activities I don’t like. Now, that doesn’t mean I don’t get involved; I just keep it in moderation. I make sure school is good, and it keeps me challenged, but not too much. And this keeps me challenged, but not too much, of course. That’s the way to keep it in moderation. And I’m glad that, my parents too, know that that’s a good way to do it—the balance. I had an hour or two each day to work on this, unlike some kids who don’t have time at all. Because they want to grind so hard, they forget what’s actually meaningful. Because of that, I was able to make this by myself, with the help of some people, and I’m able to make this Kickstarter now. I’m so thankful for that moderation and balance in my whole life, because it keeps you good, but it doesn’t make your schedule too empty to keep you sluggish. It doesn’t overwork you, and all of a sudden you want to retire at 24.

Asbarez: Bill to Help GCC Offset April 24 Closure Costs Heads to Senate Floor

Senator Portantino (left) authored Senate Bill 568

SACRAMENTO—SB 568, authored by Senator Anthony J. Portantino (D–La Cañada Flintridge) passed the Senate Education Committee on Wednesday and is headed to the Senate Floor for final action. SB 568 would help Glendale Community College offset revenue losses associated with closing on April 24th. April 24 is the day the worldwide Armenian Community commemorates the Armenian Genocide.

“Two years ago, I was approached by GCC to help the college offset the cost of closing on April 24th. Unlike K-12 schools, current state law does not give GCC the same flexibility that the GUSD has to close without financial loss. I am very proud to have helped move one-step closer to rectifying this situation. The Armenian American Community, greater Glendale community, faculty, administrators and students of GCC solemnly and appropriately want to commemorate the Armenian Genocide without unnecessary financial pressure, and the State should help them do it. It is also important to remember that the benefits of SB 568 go beyond financial. When GCC closes on April 24th it educates many people about the historical significance of the day and the horror of the first Genocide of the 20th Century,” remarked Senator Portantino.

Senator Portantino, who has a long and positive relationship with the Armenian American and Glendale Community College community, has been in negotiations with the Community College Chancellor’s Office for the last two years to bring a solution to this issue. SB 568 is the culmination of those discussions. Under current law, K-12 school districts like the GUSD have the ability to close and not lose funding. Community Colleges currently do not have the same flexibility causing GCC to a loss of an estimated $500,000 for closing on April 24th.

“On behalf of the Glendale Community College District, we appreciate Senator Portantino’s leadership and authorship of SB 568. The passage of this bill will benefit not only the present constituency of Glendale’s Community, but generations to come,” noted Glendale Community College’s Executive Vice President Dr. Anthony Culpepper.

GCC Vice President Dr. Anthony Culpepper traveled to Sacramento this morning to offer testimony in support of SB 568 at the Senate Education Committee hearing. The Committee unanimously passed the bill and it is on its way to the Senate Floor.

Playground Gear at Center of Glendale City Council Race

The old playground equipment at Glendle’s Maple Park

BY ARA KHACHATOURIAN

The Glendale City Council on Tuesday voted to discard playground equipment, which Councilmember Paula Devine had hoped the city would donate to a school in Artsakh.

Devine and Councilmember Frank Quintero opposed the motion to destroy the playground equipment, while councilmembers Vartan Gharpetian and Vrej Aghajanian were joined by Mayor Ara Najarian in support of destroying the playground gear.

Glendale resident, attorney Garo Ghazarian, spoke during public comments announcing that the Tufenkian Foundation had submitted an official letter requesting the playground equipment for a school in a village in Kashatagh, Artsakh, where the foundation is refurbishing a high school in its continued efforts to repopulate the liberated territories in Artsakh.

Ghazarian explained that during a fundraiser he hosted at his residence in April for the Tufenkian Foundation, Devine proposed donating the playground equipment at Maple Park, which was slated for replacement due to a provision in Glendale that requires replacing such gear every 12 years. The new Maple Part All Inclusive Playground Project was unveiled last week and funded by Development Impact Fee funds and designed by Shane’s Inspiration.

During Tuesday’s Council meeting, Devine said that per city staff reports, the playground equipment, which she wants donated, has been deemed safe and can be used for another five years. Najarian and Gharpetian contended that giving old and what they called dilapidated equipment to Armenia would put children there at risk and would not be appropriate, proposing instead to raise funds and acquire similar gear that is made in Armenia, which they said would benefit the local economy and not be cost prohibitive due to transportation and assembly costs. Devine announced that another charity had pledged to cover all costs of the transportation and assembly.

GLENDALE CITY COUNCIL DEBATES PLAYGROUND

A similar vote was held in the spring, when Devine was joined by then Councilmember Zareh Sinanyan to support the effort to send the playground equipment to Artsakh, while the other councilmembers opposed the measure, based on similar concerns.

“Armenians might be poor but they are not beggars,” said Gharpetian at the council meeting to emphasize that donating second-hand gear might be frowned upon in Armenia, and in a way look bad for Glendale.

It was Aghajanian’s motion to discard the equipment that was put to vote and it passed 3 to 2.

Devine and Gharpetian are running for reelection in March and this issue seemed to kick-start a campaign season, which promises to be eventful, to say the least.

In a telephone interview with Asbarez on Wednesday Devine said she “was stymied” by the Tuesday’s vote. “I was making an effort to help and was turned down by my Armenian colleagues and was saddened by that.”

Calling the council decision “an insult,” Devine asserted that the equipment was safe and only had cosmetic issues, which could be fixed right away, that the Tufenkian Foundation, a reputable organization, wanted the gear for one of its projects.

“There are places in Armenia—there are villages—that are not getting the equipment and we are here for them. This is the Diaspora and I am supporting the Diaspora,” Devine told Asbarez adding that as a city councilmember she serves the entire community, with the Armenian population being an important part of it.

“I know what the Armenian community does for [its] homeland. I respect that and I want to be a part of that,” said Devine.

“I am sorry that it ended up that way,” said Devine. “I had high hopes. It deeply saddened me. I truly regret that.”

Gharpetian believes the issue is “one hundred percent politicized.” In a telephone interview with Asbarez Gharpetian said with this move, Devine was attempting to compensate for not supporting other efforts such as the renaming of a portion of Maryland Avenue to Artsakh Street and the approval of the Armenian American Museum.

“With all due respect, this is all political,” said Gharpetian. “She [Devine] is trying to compensate and make up for the votes she made against Artsakh Street and the museum.”

“If they want to make a playground a campaign issue so be it. I don’t want dilapidate equipment to go to Artsakh,” added Gharpetian.

“At the end that is still going to be Glendale’s equipment, I think we can do better. And we will,” Mayor Najarian told Asbarez in a telephone interview when asked whether donating the equipment now and raising funds in the future for another playground should have been considered. “Someone somewhere would be getting that old equipment. I would rather get them new equipment.”

Najarian was confident that within “30 to 60 days” enough funds would be raised to acquire the new equipment, which would be manufactured in Armenia and “boost the local economy.” He said he anticipated Gharpetian to make a relevant announcement in the coming weeks.

“Three Armenian want the best equipment for the kids out there,” said Najarian of his two fellow Armenian councilmembers.

“Paula has an election coming up and she is motivated to be very ‘hayaser’ to the community. I don’t fault her for that. There is better ways for that. We will invite her to take part in the fundraising. Let her brag about that,” added Najarian, inserting the political slant into the conversation.

“It is always sad to see politics taking precedent over pupils, and in yesterday’s case, politics seemed to trump the opportunity to help the Armenian students of Artsakh,” Ghazarian, who spoke at Tuesday’s City Council meeting, told Asbarez in an email.

“The Maple Park playground was not being replaced because it was old or dangerous. As stated by city staff and in the reports to council, the playground was replaced because the city had received a new Shane’s Inspiration playground. If it was dangerous and/or futile, it would not be up for discussion or be requested from the Tufenkian Foundation, as claimed by some councilmembers,” stated Elen Asatryan, former Chair of the Glendale Parks, Recreation, and Community Services Commission

“It is unfortunate and unacceptable that councilmembers decided to play political football and based their final vote on who is giving and receiving credit. It certainly looks like election season has officially begun in Glendale and the ones left to lose here are not just the children of Artsakh and Armenia, but the residents of our jewel city led by council members who have turned the political process into their own personal playgrounds,” added Asatryan.

ANCA-WR Meets with California Governor Gavin Newsom

ANCA-WR Board Members and Staff with Governor Gavin Newsom

SACRAMENTO—Armenian  National Committee of America-Western Region Board and Staff members traveled to California’s capital to meet with Governor Gavin Newsom to discuss policy priorities and issues of concern to the state’s Armenian American community. During the visit, delegation members also met with the Governor’s Appointments Secretary Cathryn Rivera-Hernandez, Director of External Affairs Priscilla Cheng, Director of Civic Engagement and Strategic Partnerships Maricela Rodriguez, and Legal Affairs Secretary Catherine E. Lhamon.

ANCA-WR Board Chair Nora Hovsepian with Governor Gavin Newsom

“As the largest and most influential Armenian American grassroots advocacy organization, we work on the local, state, and federal levels to promote our community’s interests and policy priorities,” remarked ANCA-WR Chair Nora Hovsepian, Esq. “We are grateful to Governor Newsom for taking the time to meet with us to discuss our priorities and to connect us directly with members of his staff who are responsible for the policy areas we discussed. We look forward to delivering tangible results for our community in the coming months and to continuing our productive relationship with the Governor and his Administration in line with his stated agenda of promoting cultural diversity and ensuring inclusiveness for all Californians.”

The day kicked off with a meeting with longtime friend California State Senator Anthony Portantino, who later introduced the ANCA-WR Board of Directors on the floor during the regular session of the Senate, where several Senators and friends of the Armenian-American community welcomed the ANCA-WR delegation.

On behalf of the Board, Governor Newsom and Senator Portantino each received a signed copy of Matthew Karanian’s “The Armenian Highland: Western Armenia and the First Armenian Republic of 1918,” as a show of gratitude for their friendship and overall support of the Armenian Cause.

The delegation also met with Appointments Secretary Cathryn Rivera-Hernandez, who recently took on the responsibility of vetting and recommending over 3,000 senior staff as well as boards and commissions appointments to the Governor. ANCA-WR highlighted the need to ensure more equitable representation of the State’s diversity by also considering qualified Armenian-Americans for a number of vacancies in State government.

In a meeting with Director of Civic Engagement and Strategic Partnerships Maricela Rodriguez, the ANCA-WR’s HyeVotes initiative for voter registration and participation as well as its creation of the first ever Armenian-American Complete Count Committee (AACCC) for Census 2020 were discussed at length in order to find ways to maximize our community’s participation in elections and in the upcoming Census through proper engagement and allocation of resources.

The visit culminated with an hour long meeting with Governor Gavin Newsom, who has been a longtime friend and ally of the Armenian-American community, previously also serving as the State’s Lt. Governor and prior to that as the Mayor of San Francisco. Some topics of discussion included the ANCA-WR’s Divest Turkey initiative and current bill AB1320 introduced by Assemblymember Adrin Nazarian; California’s proposed ethnic studies curriculum and the need to include the Armenian experience in the final draft both at the high school level as well as at the university level through the pending bill AB1460; allocation of resources to ensure the appropriate teaching of the Armenian Genocide in public schools as codified in Education Code Sections 51220 and 51226.3; and other high priority topics. As a follow-up to the ANCA-WR’s recent Legislative Trip to Armenia which included Lt. Governor Eleni Kounalakis who has been appointed by Governor Newsom to represent California in foreign affairs, the discussion also included further deepening and institutionalizing bilateral relations between California and Armenia and identifying prospects of strengthening California-Armenia trade and economic relations, including the trade office proposal introduced by Senator Portantino and currently pending as SB302 in the State Legislature.

The Armenian National Committee of America – Western Region is the largest and most influential nonpartisan Armenian American grassroots advocacy organization in the Western United States. Working in coordination with a network of offices, chapters, and supporters throughout the Western United States and affiliated organizations around the country, the ANCA-WR advances the concerns of the Armenian American community on a broad range of issues in pursuit of the Armenian Cause.